A couple of posts ago I posted some progression statistics on a warrior that leveled from level 42 to level 46. When that warrior reached level 47 I decided to switch classes briefly to see how he faired as a ranger. General wisdom in the forums suggest maxing dexterity before any other statistic. So as such his stats were as follows:
str: 1, agi: 4=1+3, vit: 1, int: 1, dex: 87=84+3, luk: 2=1+1
The pluses are because of the ranger outfit and a four leaf clover. This concentration on dexterity makes the character pretty unbalanced. Where the archer excels is the attack statistic, 221, compared to the 166 of the archer (based on his 40 dexterity). The accuracy is also higher at 134 compared to 86 on the warrior.
However one statistic stands out as particularly bad, and that is the attack delay which is 808 compared to 495. Of course on higher level archers this number will drop like a stone as agility is ramped up.
What I find interesting is that agility seems to affect more statistics than dexterity. It's also worth noting that both dexterity and agility seem to have an effect on accuracy (meaning you're more likely to hit monsters putting points in both agi and dex).
Hit points were also lower than the fighters though this is likely a result of vitality.
Looking at overall statistics the warrior actually looks better doing 335 damage per second compared to the archer's 273 damage per second. And keep in mind this is a level 46 warrior vs. a level 47 archer. As this character approaches 48 I'll switch back and stat him similar to before to give more even warrior statistic.
A web log about the adventures of Tarq, a player in The Mana World, an online role playing game originally for Linux and ported to other platforms.
Friday, May 31, 2013
Thursday, May 30, 2013
How many cave snakes does it take to level from 46 to 47?
I noticed it takes around 4 cave snakes to get 1% towards a level. This is an approximation because cave snakes are one of the monsters that can be worth more or less experience, the experience you get from them doesn't always remain consistent. Given 4 snakes it would take approximately 400 cave snake skills to reach 100% or level 47. Perhaps an hour and a half of playing given my stats.
Cave snake tiles may be hiding drops
Look carefully just under the tile |
In this screenshot you can see half of the cave snake tongue is tucked under the gravel tile.
Wednesday, May 29, 2013
Some mid-to-lower level agility progression statistics
Since the Hitchhiker quest I've been working on an alternate lower level warrior. I spent a bit of time documenting some statistics leveling from 42 to 46. The only statistic I changed when I leveled was the AGI statistic. I'm documenting below how other statistics were influenced by the AGI increase. Keep in mind this is a warrior yet to do the speed quest.
From level 42 to 46 I increased AGI as follows:
21, 24, 28, 31, 24
% Accuracy increased as follows:
83, 83, 84, 85, 86
% Evade was as follows (including a +3 for ranger clothes):
67, 70, 75, 79, 83
Attack delay decreased as follows:
526, 519, 509, 502, 495
Damage per second increased as follows:
315, 319, 326, 330, 335
Hit points increased, but this was due to level and not AGI, but for the record I'll document them here:
n/a, 292, 298, 304, 310
I plan on continuing to document this character as he progresses to give players an idea of how AGI affects a character (warrior) at each level.
From level 42 to 46 I increased AGI as follows:
21, 24, 28, 31, 24
% Accuracy increased as follows:
83, 83, 84, 85, 86
% Evade was as follows (including a +3 for ranger clothes):
67, 70, 75, 79, 83
Attack delay decreased as follows:
526, 519, 509, 502, 495
Damage per second increased as follows:
315, 319, 326, 330, 335
Hit points increased, but this was due to level and not AGI, but for the record I'll document them here:
n/a, 292, 298, 304, 310
I plan on continuing to document this character as he progresses to give players an idea of how AGI affects a character (warrior) at each level.
Wednesday, May 15, 2013
Raging with a Bull Helmet vs. Tanking
There can only be one! |
To answer the burning question some of you might be having, is the bull helmet any good? More accurately how is having a bull helmet plus the raging skill better than being a tank?
The answer is that being a rager with a bull helmet is better in some ways and worse in others.
If you like being able to solo a couple of fallens stick with being a tank. However, if you're tired of everyone always getting drops on you, you might want to look at becoming a rager. In the candor session shown in the screenshot above I consistently got between 24k-32k experience killing jack'os and I helped make short work of fallens.
The problem I have with ragers is they need support. That bull helmet takes a chunk of defense out of you. I tried readjusting my statistics, investing more in vitality and Luck, but I still ended up getting hit hard by monsters due to the big negative the helmet gives to defense.
Understand that this is at level 95. Levels make a huge difference, a few extra points, or an item or two can make an enormous difference. For example, with the Heart of Isis and a Ruby Ring I would probably make a totally different statement about Ragers. But a Ruby Ring is 1 million and the Heart of Isis is an extremely difficult drop to get from Valia.
For now I'm enjoying the rager, he works great in groups where you have mages to heal and awesome for lesser monsters like red slimes (who die like a knife through butter).
Monday, May 13, 2013
How to make 1,000,000 GP in a short time
Did the title of this post get you excited? Sorry to disappoint you but the title is a question? I've tried several strategies: farming red slimes, farming green slimes, selling different items (without pitching all the time in town), even selling most of my stash, and I always end up in the poor-house.
What do you do to become rich? Selling rare items? Just grinding until it hurts? What's your strategy?
What do you do to become rich? Selling rare items? Just grinding until it hurts? What's your strategy?
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