Showing posts with label Auldsbel. Show all posts
Showing posts with label Auldsbel. Show all posts

Saturday, February 18, 2012

Another reason to use the 4144 client

I've mentioned some of the reasons why I like the 4144 client better than the "official" client. Now there's one more reason 4144 has included auldsbel.org in the server list in the client. Despite being online 24/7 for over a year auldsbel hasn't seemed to have made it into the official client yet. It's been listed on the wiki for at least half that time, if not the whole time. And as many of you know I make nightly backups, so if there's corruption, there's not a huge amount of work players need to do to catch up.

Part of the reason I think auldsbel hasn't made it to main was that it wasn't different enough. It has a lot of content similar to the official English server with a few quest additions, and some stores to make it easier for warriors. Yes, there are plans to make it quite different, but it takes time and experimentation (on a dev server).

Anyway, enough ranting: the gist of this post is that I've been promoting 4144's client all along because it has a number of really nice features, and now it has one more nice aspect - auldsbel listed in the server list. (Note: if you already use 4144's client you might have to reload the server list to see the auldsbel listing).

Monday, November 29, 2010

Stacking with ChefChelios

Chef Chelios and I stacked in the Hurnscald mines this evening killing a slew of spiders and black scorpions, enough to increase my experience by 25% over a period of about 15 minutes - less time than I'd spent to get 5% experience by myself - stacking really helps!


I also finally got magic working correctly on my own server: auldsbel.dyndns.org. Now the last thing I have to correct is changing the updates from the main server to my own updates. I've kept them for the moment while I work on other things.

I've set up another development server locally to test scripts out on. The "Captain Easton" NPC in Tulimshar on my server is the result of this. I'm continuing to develop the Captain, swatting bugs on the development server before pushing them to the main server.