I've spoke before about the unevenness between classes, in particular the fact that some classes can kill players many levels higher.
It does make sense that a spell like lightning can cause full damage (or even extra damage) on a warrior equipped with full plate armour.
On the other hand it doesn't make much sense that a warrior almost 10 levels higher can be killed by a lower level mage. This is especially true at higher levels. Consider how much experience divides a level 81 mage and a level 89 warrior. The gulf of experience is enormous, extremely enormous. One must really consider the huge gulf of experience when looking at a show down between high level characters. Consider the number of wizards who attempted to stop Conan... and failed.
So the question is how do you bridge the gulf between a wizard's lightning and a high level warrior?
One answer is ... magic. It could be magical armour, or it could be something like a sword scabbard with magical protection properties.
What it shouldn't be is something that reduces the existing armour of a warrior. It shouldn't be an item in which a warrior needs to reduce his armour class to be immune to lightning. Perhaps it's something limited to warriors of a certain level, or something that requires enchantment by elves or a wizard.
No comments:
Post a Comment