Showing posts with label drops. Show all posts
Showing posts with label drops. Show all posts

Thursday, February 9, 2012

Pink flower power !!! Or not.

So I set myself up for another quest of my own making. The impetus for the quest was I noticed (finally) that Pink Flowers also drop Coin Bags. Coin Bags go for 500gp when sold, not a bad haul. I wondered if it would result in more gold than what I'd get killing red slimes... but I was pretty sure of the answer before.

Still I set out to kill 100 Pink Flowers without pausing too much (hard to do when my wonderful wife waved a nice fruit salad in front of me - thanks Love). Around 98 kills others saw what I was doing and figured something important was going on (e.g. some quest)... so I racked up my last 2 kills. The results:

  • 4 coin bags (2000gp)
  • 10 pink petals
  • 2 empty bottles
  • 2 red apples
It really wasn't much of a haul as you can see. I suspected as much. Red Slimes really are better, especially since they can drop rubies which are worth much more than anything else they drop. Still it was a fun to watch other people go crazy after I went to town on the flowers.

Saturday, December 24, 2011

100 Spiky mushroom drops

Continuing my previous experiments I decided to do a quick 100 Spiky Mushroom kills. The drops resulted in 10 iron potions, 2 hard spikes, and I didn't track the rest. Both drops are also slightly over the percentages listed on the wiki 8% and 1.5% respectively. This seems to confirm that the drops are actually better than the percentages on the wiki... at least sometimes.

100 Snail kill rewards

A conversation in town between DarkLight, Prsm and myself prompted me to do a little snail-drop analysis. I spent some time this morning killing 100 snails to determine drop rates. Here's what I got:

18 cherries, 15 plums, 13 pears, 11 green apples, 10 blueberries and 3 reed bundles.

I think much of the conversation in town was around the accuracy of drop rates. It's been noted before that just because something has a 3% drop rate it doesn't mean you'll necessarily get 3 out of 100. I don't remember who it was that posted about this before, but there was an excellent post about the fallacies around percentages in TMW.

If you look up snails on the wiki you'll see I came slightly under the drop rate numbers for cherries (20%) and reed bundles (4%), but quite a bit over on green apples (5%) and blueberries (5%). Blueberries are the best health drop from snails so it's not a bad thing to be 5% over on (drop rate would have been 10% if you calculated based on my finding). Funny enough plums was dead on. Pears were slightly over by 3%.

If we add up all the overage percentages it comes to more than the underage percentages, meaning the drops are actually more lucrative than the percentages on the wiki suggest - they just may not be for a particular item in a particular moment in time.

I'm sure that if I killed another 100 snails I would come up with different numbers. It's an interesting experiment, but by no means does it reflect a verification of the wiki.