Tuesday, June 18, 2013

Warrior Damage Per Second online tool!

Garrett has created a wonderful Warrior Damage Per Second (DPS) tool for the warrior class in The Mana World. I've followed it for a couple of levels on a new character and it's been mostly accurate (there seemed to be a slight miscalculation of stats for the one level in one area, I was 1 stat point less). It's definitely made a difference in terms of warrior damage.

The tool can be found here:


Monday, June 17, 2013

Shyro PK'ed

Shyro archer PK'ed in the Terranite Cave
As a rule I don't like to PK (Player Kill) people - I personally think it makes the game more frustrating and less fun.

In fact of all the opportunities there's only ever been a couple of players I've went after. The first player was testing his new archer against me as a tank. I know this player's other archer could take me down given the right set of circumstances. The second player (a recent addition) was Shyro, but the circumstances were different. I had been in the red slime area of the terranite cave for about 5 minutes when Shyro came down from above and started firing at all the slimes, including the ones I was attacking. I think most players would agree it's a pretty rude thing to do, just enter an area and start plugging away at slimes someone else is attacking.

If Shyro asked when I was going to finish I might not have PK'ed him. Of course there is no protocol for playing and a game is a game. Some people would say that because tanks are slower that's tough... but then in places like the graveyard archers would be lost really quickly, so please remember and respect the role of tanks/warriors.

Interestingly this is how I first met Prsm as a player before he was a GM. I was hunting mogguns trying to get enough coal for Warlord armor when Prsm came in to the cave and picked off one of the mogguns... but as soon as he saw me he stopped, apologized and we started chatting. It turns out that at that time him picking off the mogguns was helpful, because they'd go after him and I, the weaker player, got to hit them without worry of damage. We've been friends ever since and I have great respect for him.

Friday, June 14, 2013

Terranite Chest Armor - is it worth it?

Purging of stash
Yesterday I purged a fair amount of junk from my stash and finally coughed up the 500,000 GP, 40 Terranite Ore and 250 coal for the Terranite Chest Armor. Until this point I've stayed away from the Terranite Armor because the cost just seemed too much for the benefit. The Warrior full plate armor has a higher defense, and as a warrior it doesn't seem to make a lot of sense.

So what changed? How is the terranite armor better? M. Defense goes up significantly by 10 full points, accuracy goes up by 1 point, attack delay goes down by 1 point (good), and damage per second goes up by one point. The armor does appear to have significant benefits, and for a ranger I'm sure it's the cat's meow, but I still have to put the armor to the torture test between a couple of terranites or against fallens and skeletons. The normal warrior armor is pretty solid against a couple of terranites.

Sunday, June 2, 2013

Cave snakes at level 49

A couple of posts ago I said it took 400 cave snakes to level. At level 49 I noticed it takes about 8 cave snakes to get 1% of experience, meaning it takes approximately 800 cave snakes to go from the beginning of the level to level 50. I should mention that at this stage you might have more success as an archer targeting skeletons in a group or working over green slimes (which brings both gold bags and better experience).

So why cave snakes? It's partly about the grind, and partly about daily quests. As a warrior cave snakes are no trouble, you barely even get a scratch. Archers have to run around and constantly get killed by skeletons even when they're careful at lower levels (of course a warrior would fare even worse at this stage). As you're killing cave snakes you're also picking up cave snake tongues and cave snake lamps both of which are quite useful. The cave snake tongues are one component of one of Auldsbel's quests. The cave snake lamps are used in the Doug's cave snake lamps daily quest. So why does this matter? Well at lower levels 40-50 the daily quest can really help you level. Say you have 20 cave snake lamps, each 5 give you 5000 experience and 5000 gold. This means each day you're getting 20000 experience and 20000 gold pieces.

To get 20 cave snake lamps it takes approximately 150 kills. The lower level character I tried this with took 143 while Tarq did it in about 170 (though much faster). You could store up cave snake lamps with a higher level character, but why bother, use them for bones (skeletons), and coal (mogguns).

Over the years I keep going back to cave snakes for leveling in this 40-50 range, they just seem really beneficial in the end.