The main server of The Mana World has added a new area filled with undead creatures. I'm not terribly fond of the mist which is extremely bright. The skeletons are difficult to kill, even at level 68 I almost got my but kicked. The reward for killing a skeleton was almost 5,000 experience, but they can do almost 350 hp damage if they score a critical hit, a couple of those will wipe out most characters. Poltergeists were much easier to kill on their own, and the experience was similar, but don't even attempt to attack a Poltergeist in an area swarming with them, you'll due in seconds. One might do 1 point of damage, but 15 can knock you down to nothing pretty quick. I haven't tried attacking Will'o'Wisps yet. I did a little wandering around but haven't found any kind of town in the area. Skeletons and Lady Skeletons will attack you on sight, and they move quite rapidly. Most of the other undead won't attack unless you attack first.
A web log about the adventures of Tarq, a player in The Mana World, an online role playing game originally for Linux and ported to other platforms.
Friday, October 30, 2009
New areas of The Mana World
The main server of The Mana World has added a new area filled with undead creatures. I'm not terribly fond of the mist which is extremely bright. The skeletons are difficult to kill, even at level 68 I almost got my but kicked. The reward for killing a skeleton was almost 5,000 experience, but they can do almost 350 hp damage if they score a critical hit, a couple of those will wipe out most characters. Poltergeists were much easier to kill on their own, and the experience was similar, but don't even attempt to attack a Poltergeist in an area swarming with them, you'll due in seconds. One might do 1 point of damage, but 15 can knock you down to nothing pretty quick. I haven't tried attacking Will'o'Wisps yet. I did a little wandering around but haven't found any kind of town in the area. Skeletons and Lady Skeletons will attack you on sight, and they move quite rapidly. Most of the other undead won't attack unless you attack first.
Labels:
poltergeist,
skeleton,
spectre,
TMW,
undead,
will o wisp
Monday, October 26, 2009
Training Day
I found a good training place in the desert caves for those high level characters (I'm 68) who can handle a couple of mountain snakes, but not 5 or 6 a time. In addition to mountain snakes this area is filled with yellow slimes, which means more iron ore drops, spiders (keys and infantry helmets), and of course skins, tongues and eggs from the mountain snakes. Spiders usually give around 300xp, mountain snakes over 400xp, and red slimes (which also frequent the area) drop some nice stuff that's worth 500+ gold. You won't level fast, but if you're on that last 20% it's a nice place if you can spend the time. So far it isn't filled with other players.
Labels:
leveling,
mountain snakes,
spiders,
training,
yellow slime
Friday, October 9, 2009
Helping a higher level character
You never know when your knowledge will come in handy... For example, I'm a level 68 character, and along with Kamu, currently 76, we hit the snake pit. Kamu is much more powerful than I am... but I got to help him today, by referring him to my instructions on how to compile The Mana World under Ubuntu 9.04.
There are instructions out there, but few as simple as what I've posted I think... Hopefully it really does help him out, because lack of storage really sucks!
There are instructions out there, but few as simple as what I've posted I think... Hopefully it really does help him out, because lack of storage really sucks!
Sunday, October 4, 2009
eAthena server confusion
So I checked out the eAthena server to our mediacentre PC in hopes of trying some things locally, got everything set up and ran the eathena.sh start script only to get:
charm@mediacentre:~/eathena$ ./eathena.sh start
Starting eathena monitor...
./eathena.sh: fork: Resource temporarily unavailable
Not sure what's going on here. Think it's the paths and that I've messed up somewhere. Both git repos were put in: /home/charm under their respective directories. I set up a symbolic link to tmwserver:
ln -s eathena-data/ tmwserver
And that's in ~ (home)... so eathena.sh should be looking at it. Wondering if I was suppose to check out the eathena-data directory in the eathena directory and symbolically link it to eathena/eathena-data? Hmmn... better to move on to something fun for the moment, the cocoons await.
charm@mediacentre:~/eathena$ ./eathena.sh start
Starting eathena monitor...
./eathena.sh: fork: Resource temporarily unavailable
Not sure what's going on here. Think it's the paths and that I've messed up somewhere. Both git repos were put in: /home/charm under their respective directories. I set up a symbolic link to tmwserver:
ln -s eathena-data/ tmwserver
And that's in ~ (home)... so eathena.sh should be looking at it. Wondering if I was suppose to check out the eathena-data directory in the eathena directory and symbolically link it to eathena/eathena-data? Hmmn... better to move on to something fun for the moment, the cocoons await.
Cocoon hunt

Of course my romp in the forest north west of Hurnscald continues for cocoons. I've managed to amass enough that I now have 7 robes (that's 7 x 150 cocoons = 1050 cocoons). I've been asked why I'm wasting my time when I could be stacking, levelling up fast, and just buying the cocoons with money. The answer is pretty simple: while stacking will raise my level faster it doesn't help a lot with money (keys are worth next to nothing and helmets only drop once in a blue moon). But there are lots of benefits to hunting for cocoons in the forest north-west of Hurnscald, including: usually you also hunt herbs (I gave away 1200 herbs, 300 of each kind yesterday for a drop), there's also a lot of clover patches, and while I still haven't found the elusive 4 leaf clover, I'm sure cutting the patches doesn't hurt (rumour is they spawn somewhere around every 500 clover patches, I think I'm close to that number by now). There's also other creatures around (gave away 200 bugs legs yesterday also). Ultimately it's a collector's breeding ground.
One bone headed thing I keep doing is giving away Iron Ore (it was to a good cause for a drop), but I found myself needing it for Orange Dye... Not a big deal since I haven't got enough cocoons for my 8th robe yet. I've been keeping a lot in storage, the storage in The Mana World seems quite stable for the moment.
Money does seem to be a bit of a problem. I'm not sure how others are amassing great wealth because hunting bat's teeth and wings is a lot more boring than herbs and cocoons. It seems better to empty pockets and hunt red slimes for gloves and leather shirts since they're 1k/ea and they drop with enough frequency that it seems better than hunting bats. Granted they don't stack in inventory the way bat's teeth do, but I always try to keep lean and mean.
Today's objective, one more silk robe, and half of level 68.
Tuesday, September 22, 2009
Self-inflicted adventure, my robe quest...
I've imposed a self-inflicted quest, to get a robe of every colour! As you all may know it takes 150 cocoons for 1 robe. So far I've collected enough for 4 robes. Collecting cocoons has a side benefit of collecting herbs. I collect in the forest north-east of Hurnscald where the silkworms are really plentiful, so are the herbs and the squirrels which drop herbs. Some nights I can collect a lot of cocoons, other nights are slower, so I concentrate on hunting herbs too.

I recently gave a player 13 mushrooms, so I set a secondary quest to replace them. The going for mushrooms is slow, only 2 collected, but I'm up to another 75 cocoons, half way to the next robe.
One of my problems is that I haven't been generating money. In fact I've been spending it on the dyes (dark blue/black are not dirt cheap). So now I'm concentrating on the cheap dyes for the next batch... then I'll head to the snow town and hunt some bats for cash.

I recently gave a player 13 mushrooms, so I set a secondary quest to replace them. The going for mushrooms is slow, only 2 collected, but I'm up to another 75 cocoons, half way to the next robe.
One of my problems is that I haven't been generating money. In fact I've been spending it on the dyes (dark blue/black are not dirt cheap). So now I'm concentrating on the cheap dyes for the next batch... then I'll head to the snow town and hunt some bats for cash.
Sunday, September 13, 2009
Setzer is mine...
The setzer sword quest was a lot more involved than I expected and seems to only be slightly different than the knife, which actually does more damage and was simpler to get. I also thought I needed 12 snake skins for the quest but think I ended up using 2.Currently I'm half way through level 65. I've completed all the quests on the Wiki Walkthrough. I actually tried magic for a little bit but discovered you really need to be a collector to get it (both a collector of items and spells, so you need to write down everything and go around pestering people for information). But the change did spur me to find another way to have fun, collecting items. My goal now is to collect certain amounts of different items. Yesterday I fulfilled 100 red scorpion tails. I was spurred on to this goal when some new character tried to sell me a couple of red tails and one black tail.... I wanted to repond "I have 100 already," when in fact I actually only had 54.
So I've decided to be a collector of items. It seems pretty sensible to me to collect things like silk cocoons because robes can be made out of them. I thought I might also collect some perls, logs, and cloth. I started collecting small mushrooms. I must have killed 100 mushrooms just to get 3 or 4 small mushrooms, they were not dropping a lot. I'll post some of my collection at another time.
Labels:
Mushrooms,
Perls,
Red Scorpions,
Scorpion Tails,
Setzer,
TMW
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