A web log about the adventures of Tarq, a player in The Mana World, an online role playing game originally for Linux and ported to other platforms.
Saturday, December 17, 2011
New client, lost focus
In my ranting about lag I forgot to mention another less desirable thing I noticed - client side focus. The client side focus seems changed. It might be me, but I find the focus off. Focus used to work on the closest monster, but now it doesn't always pick the closest monster, it sometimes ranges all over the place making it really annoying to kill closer monsters quickly. I wonder if I tried with an older client...
Lag monster
There's a horrible monster that recently arrived in TMW-land - it's called the lag monster. In the last week or so the amount of lag has been very pronounced. Even with the new no-botting rule clarified the amount of lag makes me wonder if a fair amount of botting is still going on. It's also worth questioning whether the main server is undergoing load from something else other than TMW.
Anyway it's good to be back and writing about TMW again. A tremendous amount has changed since I last wrote, more than a dozen quests added, a number of monsters and prizes. Happily some old faces are still around.
Despite the popularity of the Ranger class I've stuck with warrior all the way through. I've chosen the Tank/Poison route. I haven't been poisoned by a scorpion, spider, snake, poison skull or any other monster in a very long time. It might surprise some to know that I also have the speed skill maxed but not focused. Speed is a cool skill to have, but it takes away some of the extra resistance to poison focusing on poison offers.
Zombies, I can handle a couple at a time, but getting mobbed by 3 skeletons and 2 zombies is usually a problem unless I've got a fair amount of healing. A couple of times I've been stuck in this scenario because a player purposefully draws a mob my way, talking to you axel14. Inevitably I kill all the monsters, but it's not cool. I understand when people need help, but there's a difference between the pattern of someone who needs help and someone just trying to draw a mob.
One of the things that I really like is the addition of snails. Snails are easy to kill and offer a lot of healing items. It's been a great benefit not buying water/beer - though I still buy from time to time.
The graveyard still seems to be the best place to train for experience. From time to time I get the itch to take down a yeti. On their own they're simple, but in groups of 2 they still hurt like the dickens.
That's it for today... bugged by lag, hope its resolved soon. I thought it could be on my end, but we don't have torrents running and tomato (firmware) shows things good on our side. Wondering if the main server is being lagged out due to some unannounced stuff at the ISP.
Anyway it's good to be back and writing about TMW again. A tremendous amount has changed since I last wrote, more than a dozen quests added, a number of monsters and prizes. Happily some old faces are still around.
Despite the popularity of the Ranger class I've stuck with warrior all the way through. I've chosen the Tank/Poison route. I haven't been poisoned by a scorpion, spider, snake, poison skull or any other monster in a very long time. It might surprise some to know that I also have the speed skill maxed but not focused. Speed is a cool skill to have, but it takes away some of the extra resistance to poison focusing on poison offers.
Zombies, I can handle a couple at a time, but getting mobbed by 3 skeletons and 2 zombies is usually a problem unless I've got a fair amount of healing. A couple of times I've been stuck in this scenario because a player purposefully draws a mob my way, talking to you axel14. Inevitably I kill all the monsters, but it's not cool. I understand when people need help, but there's a difference between the pattern of someone who needs help and someone just trying to draw a mob.
One of the things that I really like is the addition of snails. Snails are easy to kill and offer a lot of healing items. It's been a great benefit not buying water/beer - though I still buy from time to time.
The graveyard still seems to be the best place to train for experience. From time to time I get the itch to take down a yeti. On their own they're simple, but in groups of 2 they still hurt like the dickens.
That's it for today... bugged by lag, hope its resolved soon. I thought it could be on my end, but we don't have torrents running and tomato (firmware) shows things good on our side. Wondering if the main server is being lagged out due to some unannounced stuff at the ISP.
Thursday, April 14, 2011
More stat experiments vs. Jacko
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Uwebe owns Jacko with high vitality |
Killing fast was the suggestion I got over and over again in the graveyard from people, so I thought I'd try a series of stat experiments on the auldsbel server to see which stat made the most difference. The short answer is even more vitality beats out agility, at least while the speed skill is still 1. The difference was a few hundred points of damage against Jacko. The difference could have been more, but Jacko actually died at that point so I couldn't see how much more difference (it was around 500 points of extra damage when Jacko died). Keep in mind Jacko died because of previous pounding from adjusting stats. The following are the stat differences and resulting damage:
Test #1: 41, 60, 80, 1, 65, 62
Test #2: 41, 1, 92, 1, 65, 62
In test #1 the experimental character did 2.7k damage before Jacko killed the character. In test #2 the experimental character did 3.2k of damage before Jacko died. Visually on the screen it looked like the character was going to do more damage, he seemed to be striking faster, but the higher vitality won out. The speed skill was in focus for test #1, but the character only had speed 1. Perhaps with speed 9 this would have been a very different result - I'll probably come back to this experiment when Tarq (Tarq has speed 9) makes level 87 on the main server (he's 82 now). For the moment it seems it's better to pump points into vitality instead of agility, warrior tanks seem to be better than warrior chickens.
Saturday, April 9, 2011
Auldsbel TMW poster
Those who know me know I love open source software. Being able to edit code (even if you don't really know what you're doing or don't consider yourself a programmer) has huge advantages over closed-source software. I think one of the reasons why I like The Mana World so much is the fact that I can edit both the scripting code and if I really wanted to delve deeper I could check out the source code for the server back end.
Because I also run a Mana World server I thought I'd put some effort into promoting my Mana World server: auldsbel.dyndns.org. (It also happened to be 5am in the morning and I was fairly restless). I'm not an artist, but I do know a few things about using graphics-related software (e.g. using layers, masking, cropping, etc.). I use Ubuntu Linux (I gave up on Windows in my desktop several years ago because Linux has so much more to offer) which meant I wasn't about to use Photoshop (besides, it has a huge price tag). I've used Gimp for about 8 years on and off, mostly for photo editing and manipulation. This was the first time I tried to use it for something that would exist in Print. I like the style of ads Apple came out with several years ago to advertise the iPod, so I decided to do something similar. I could have used Inkscape, an open-source vector graphics program I'm also familiar with, but I chose Gimp because: a) I wanted to learn more about Gimp (with each project I tend to learn new things), and b) I knew I would be able to do more because of the wealth of features in Gimp (it's more mature).
I started with a black background layer. Then I made several sky layers (changing the mode of one of the layers to Overlay) to darken the sky. The great thing about layering is you can just turn on and off layers - letting you play with your image a bit more. The mode of a layer can also affect what's below the layer. I only changed layer modes on a couple of layers.
One tool that came in quite handy was the lasso select. After blowing up a screenshot of one of my characters on the server and a skeleton I created a new layer and used the lasso tool to trace around the characters, which I then filled with white and pasted as a new layer on my already created image. Using a few more layers I rotated and flipped a couple more of the same characters, brought down the opacity and skewed the characters to form shadows of the characters.
The last step was the text. For the title I used a font not included in Ubuntu. For the rest of the text I used the Impact Condensed font at different sizes. The font used for the title had some spacing issues I didn't like, but Gimp lets you adjust both the spacing between letters (kerning) and lines (line space).
I saved the poster in Gimp's .xcf format to maintain all the layer information. The printed result is much better than the screenshot I've included above.
Because I also run a Mana World server I thought I'd put some effort into promoting my Mana World server: auldsbel.dyndns.org. (It also happened to be 5am in the morning and I was fairly restless). I'm not an artist, but I do know a few things about using graphics-related software (e.g. using layers, masking, cropping, etc.). I use Ubuntu Linux (I gave up on Windows in my desktop several years ago because Linux has so much more to offer) which meant I wasn't about to use Photoshop (besides, it has a huge price tag). I've used Gimp for about 8 years on and off, mostly for photo editing and manipulation. This was the first time I tried to use it for something that would exist in Print. I like the style of ads Apple came out with several years ago to advertise the iPod, so I decided to do something similar. I could have used Inkscape, an open-source vector graphics program I'm also familiar with, but I chose Gimp because: a) I wanted to learn more about Gimp (with each project I tend to learn new things), and b) I knew I would be able to do more because of the wealth of features in Gimp (it's more mature).
I started with a black background layer. Then I made several sky layers (changing the mode of one of the layers to Overlay) to darken the sky. The great thing about layering is you can just turn on and off layers - letting you play with your image a bit more. The mode of a layer can also affect what's below the layer. I only changed layer modes on a couple of layers.
One tool that came in quite handy was the lasso select. After blowing up a screenshot of one of my characters on the server and a skeleton I created a new layer and used the lasso tool to trace around the characters, which I then filled with white and pasted as a new layer on my already created image. Using a few more layers I rotated and flipped a couple more of the same characters, brought down the opacity and skewed the characters to form shadows of the characters.
The last step was the text. For the title I used a font not included in Ubuntu. For the rest of the text I used the Impact Condensed font at different sizes. The font used for the title had some spacing issues I didn't like, but Gimp lets you adjust both the spacing between letters (kerning) and lines (line space).
I saved the poster in Gimp's .xcf format to maintain all the layer information. The printed result is much better than the screenshot I've included above.
Thursday, April 7, 2011
Chewbacca and Gremlin take me to over 80% experience
Big thanks to Gremlin and Chewbacca who took Tarq from 62% to over 80% experience in the graveyard this evening.
I posted earlier that I thought leveling is slow but better outside the graveyard than in other spots, but it's a lot quicker with a couple of others. At level 81 going up a level is slow progress, but with Gremlin and Chewbacca I was getting about 13k experience/minute (compared to between 3.3k - 4.6k outside the graveyard).
I posted earlier that I thought leveling is slow but better outside the graveyard than in other spots, but it's a lot quicker with a couple of others. At level 81 going up a level is slow progress, but with Gremlin and Chewbacca I was getting about 13k experience/minute (compared to between 3.3k - 4.6k outside the graveyard).
The Wilderness around the graveyard
In large groups the graveyard is one of the best areas to rapidly gain experience. Quite a bit of Tarq's leveling in the 75+ range was done in the graveyard. But as much as I enjoy knocking around zombies with a gang of other goons, I prefer doing things on my own.
Some characters in their 90's might solo areas of the graveyard, but even they run the risk of getting swarmed by too many zombies, skeletons, and lady skeletons. A few are easily manageable, but 8 or 9 end up being dangerous even for powerful characters.
Outside the graveyard there's lots of opportunity to fight skeletons and lady skeletons. Zombies don't wander outside the graveyard, which is probably a good thing since they tend to hit quite a bit harder. Perhaps one of the best creatures to fight outside the graveyard are Poltergeists, blue/cyan balls of energy in TMW. Poltergeists don't do the damage skeletons do (skeletons still hit me the odd time for 10-20 damage, Poltergeists), but they can be deadly in groups. At 81 I can manage 3 Poltergeists without suffering too much damage, but any more and I know I need to start running.
It's almost the same for skeletons, though today when I thought I was fighting 2 skeletons and suffering too much damage I learned there were 4 stacked together - I might as well have been in the graveyard.
Some characters in their 90's might solo areas of the graveyard, but even they run the risk of getting swarmed by too many zombies, skeletons, and lady skeletons. A few are easily manageable, but 8 or 9 end up being dangerous even for powerful characters.
Outside the graveyard there's lots of opportunity to fight skeletons and lady skeletons. Zombies don't wander outside the graveyard, which is probably a good thing since they tend to hit quite a bit harder. Perhaps one of the best creatures to fight outside the graveyard are Poltergeists, blue/cyan balls of energy in TMW. Poltergeists don't do the damage skeletons do (skeletons still hit me the odd time for 10-20 damage, Poltergeists), but they can be deadly in groups. At 81 I can manage 3 Poltergeists without suffering too much damage, but any more and I know I need to start running.
It's almost the same for skeletons, though today when I thought I was fighting 2 skeletons and suffering too much damage I learned there were 4 stacked together - I might as well have been in the graveyard.
Wednesday, April 6, 2011
Helping snowman
This evening a spent a bit of time helping snowman collect 10 mushrooms for the Bone Knife quest (you also need 10 black scorpion tails and a beer -- who doesn't need a beer sometimes). What I appreciated as a higher level player is the fact that snowman kept attacking the Evil Mushrooms. Occasionally snowman would die, but then come right back and attack the Evil Mushrooms again. A few times I've started helping someone only to find they sit back and let me do all the work. In those cases I've usually stopped helping - if someone doesn't even want to try why would I do all the work for them?
Snowman seems like a cool player. Good luck with the Bone Knife quest snowman.
Snowman seems like a cool player. Good luck with the Bone Knife quest snowman.
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